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	<title>Komarov Mobile — Mobile Strategy, Design, and Development</title>
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	<link>http://komarov.mobi</link>
	<description>We look beyond devices and see people using them, creating mobile products your customers will love.</description>
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		<title>AMMO Rack App Design Critique</title>
		<link>http://komarov.mobi/critboard/2011-ammo-rack-app-design-critique/</link>
		<comments>http://komarov.mobi/critboard/2011-ammo-rack-app-design-critique/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 14:16:35 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=1938</guid>
		<description><![CDATA[<i>— Our Rack App was just accepted to iTunes, can you guys let us know what you think about the UX/UI?</i>
— Really nice app, good job! 
Let’s see how we can make 
it even better.]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Designing for On-The-Go Consumers</title>
		<link>http://komarov.mobi/blog/designing-for-on-the-go-consumers/</link>
		<comments>http://komarov.mobi/blog/designing-for-on-the-go-consumers/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 05:26:50 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Mobile Design Blog]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=1359</guid>
		<description><![CDATA[<img src="http://www.beta.akomarov.com/wp-content/uploads/2010/11/Screen-shot-2010-11-05-at-12.07.05-AM.png" alt="" title="Screen shot 2010-11-05 at 12.07.05 AM" width="279" height="288" class="alignnone size-full wp-image-1370" />

If your web site does not scale well for mobile platforms, your consumers are limited to accessing your site only when they are near a desktop computer. Ensuring consumers can access your site on the go requires designing for scalability and cross-platform capability. While some companies create separate, mobile versions of their web sites, others seek to build scalability into the main web site so consumers have one web experience whether it’s on a desktop computer or a smart phone. As this white paper explores in greater detail below, trying
to design for all browsers and all platforms is a huge undertaking, requiring talent that understands multiple coding languages as well as testers and debuggers for every platform variation.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Budget Planner App Design Critique</title>
		<link>http://komarov.mobi/critboard/budget-planner-app-design-critique/</link>
		<comments>http://komarov.mobi/critboard/budget-planner-app-design-critique/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:40:12 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=735</guid>
		<description><![CDATA[<i>&#8212; Alex, take a look at my app at mybudget-planner.com. I have tried everything, and keeps going up and down.</i><br />
&#8212; Let’s look into the main sources of the problem. There are several key factors getting in the way of a great user experience.]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>iPhone Apps Design Mistakes: Disregard Of Context</title>
		<link>http://komarov.mobi/blog/iphone-apps-design-mistakes-disregard-of-context/</link>
		<comments>http://komarov.mobi/blog/iphone-apps-design-mistakes-disregard-of-context/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:16:41 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Mobile Design Blog]]></category>

		<guid isPermaLink="false">http://www.akomarov.local:8888/?p=24</guid>
		<description><![CDATA[The iPhone will always be part of a much bigger picture. How well you address human and environmental factors will greatly determine the success of your product. All too often, iPhone developers create products in isolation from their customers. In order to create really appealing applications, developers must stop focusing only on the mechanisms of the apps. Zoom out: understand the person using the application, as well as the complex environmental factors surrounding that person.

<img src="http://www.beta.akomarov.com/wp-content/uploads/2010/08/globe1.jpg">

To better understand the context of these design challenges, we’ll highlight several levels of human and environmental factors.
]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>iPhone Apps Design Mistakes: Over-Blown Visuals</title>
		<link>http://komarov.mobi/blog/top-5-iphone-design-mistakes/</link>
		<comments>http://komarov.mobi/blog/top-5-iphone-design-mistakes/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 13:18:30 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Mobile Design Blog]]></category>

		<guid isPermaLink="false">http://www.akomarov.local:8888/?p=26</guid>
		<description><![CDATA[“It’s only 99 cents. Who cares if it sucks? I’m still trying it.” How many times have you said something like that to yourself before downloading the next promising iPhone app? How many screen-fulls of those apps do you have on your iPhone? 4? 6? 10? And how many of them do you actually use?

<img src="http://www.beta.akomarov.com/wp-content/uploads/2010/08/real_world_example1.jpg" alt="" title="real_world_example" width="466" height="242" />

Probably the oldest, yet extremely popular design problem is overdesign. Designers of iPhone applications often tend to disregard common design and usability conventions by offering users slick and shiny user interface designs that go way beyond their standard look and also way beyond their claimed functionality.]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Foobi App Design Critique</title>
		<link>http://komarov.mobi/critboard/foobi-app-design-critique/</link>
		<comments>http://komarov.mobi/critboard/foobi-app-design-critique/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 16:05:08 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=709</guid>
		<description><![CDATA[Foobi is a dietary management application designed from the ground up to combine aesthetic polish with elegant usability. With Foobi's design, If you can flick, you are already an expert.]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Units United iPhone App Design Review</title>
		<link>http://komarov.mobi/critboard/units-united/</link>
		<comments>http://komarov.mobi/critboard/units-united/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 18:19:40 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=520</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ping! iPhone App Design Review</title>
		<link>http://komarov.mobi/critboard/ping/</link>
		<comments>http://komarov.mobi/critboard/ping/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:21:28 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=526</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>iFitness iPhone App Design Review</title>
		<link>http://komarov.mobi/critboard/ifitness/</link>
		<comments>http://komarov.mobi/critboard/ifitness/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 18:20:24 +0000</pubDate>
		<dc:creator>Alex Komarov</dc:creator>
				<category><![CDATA[Crit Board]]></category>

		<guid isPermaLink="false">http://www.beta.akomarov.com/?p=523</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://komarov.mobi/critboard/ifitness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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